Hookmotion
Date
From March 2020,to July 2020
Skills
UX, UI, Rapid Prototyping, Graphic Design, Consulting
From March 2020,to July 2020
UX, UI, Rapid Prototyping, Graphic Design, Consulting
Hookmotion is a recent company using computer vision and artificial intelligence in their security product Tablemotion. Tablemotion is 100% software, using casino cameras already in place in order to watch over blackjack tables. It is able to detect which cards are on the table, the score of each player, and produce an accurate history of the game. This way, the casino can detect frauds and errors by making sure everyone plays by the rules. It also permits to collect precise data on their game tables in order to optimise their floor.
On March 2020 when I joined Hookmotion, their technology already convinced the investors thanks to their proof of concept. Able to detect the main elements of a game of blackjack thanks to their technology, they needed an interface to make it a complete product for casinos.
My role, 2 days every 2 weeks, was to refine their first ideas into a complete service. Designing the first version of Tablemotion, able to manage a group of tables called a “pit”. But also prototype the complete architecture of the future app, including, pits management and surveillance tools, but also a team management and pit configuration tools. Another objective was to conceive an analytic interface that could be used to manage collected data.
On March, when the Hookmotion team exposed me their first ideas for the interfaces, we started developing a complete sitemap, making sure that all functionalities were included, such as the camera set-up interface that had been forgotten in their first ideas.
This way, the whole team could finally refer to the complete architecture, making it easier to communicate. The development team could project themselves along the design process, giving us lectures on which tools they would use to develop each element, making the technical limitations clear as soon as possible.
On the next 2 months, after completing the first wireframes, I achieved the low fidelity prototypes, confronting the different versions to the ideas of the team.
Unfortunately, due to Covid-19, the first user tests were cancelled, all casinos being closed. But, by the second half of May, Edward joined the team as “Game Expert”. He is a casino employee who has held every positions through the years and is a specialist on how works a casino and the similarities and differences between each one. Having that kind of expert in the team is a great plus, as he knows exactly what are the needs of an employee. So, all ideas developed were exposed to him, and validated or unvalidated. This iterative process really speeds things up, so the low fidelity prototypes were finished by the end of May.
For the advanced prototypes, I was joined by Martin, another designer from my school, the goal was to bring together our ideas and graphic inspirations. It really helped, as Martin likes to repeat “alone you go fast together we go far”. Being challenged by another designer in its ideas is a great thing as we constantly improved each other work, preventing from getting stuck at some point.
Still in an iterative process submitted to the validation of experts, we conceived mockups that covers all the elements of Tablemotion. We also used a lot of animation to present some concepts to the technical team and make sure everything was feasible. We conceived the whole platform and we carved in it the first version to deliver to the client. We segmented it a way making sure that developing the rest of it would be easy, as you just need to expand what is already existing, without changing the core of it.
Working with Hookmotion was really challenging. It truly is a complex work to conceive such a complete platform from A to Z being working only 2 days every 2 weeks. Fortunately the team of Hookmotion is greatly receptive to design and the developers were really involved in it. Also, having a casino expert available at all times, was a game changer during these really short sprints. Working here made me more confident in being able to handle important loads of work on short periods through a rigorous design process.