Chunk

Date

February 2018 (3 days workshop)

Skills

Electronics prototyping, Code

Team

Samuel Lefebvre
Paul Poirier
Maxime Thureau

Chunk is a group project realized in a 3 days workshop focusing on Physical product prototyping. Using processing and an Arduino, we had to prototype a physical installation, we chose to imagine a product designed to help keep places quiet.

Obviously, we created a sound responsive device, we wanted to create a poetic experience, with an element growing slowly thanks to silence and that would fade in a noisy environment. Our first idea was a procedural tree but we then realized this project was a great way to keep a group of kids quiet.


We then chose to focus on kindergarten classes, in order to develop a product that helps the kids become aware of the sounds they produce and give them a sense of responsibility about it.

This is how chunk is born, a little monster that grows slowly thanks to silence but will panic in case of persistent loud noises and start to shrink pretty fast until someone pets it.

Highly inspired by Monster INC, the first prototype of chunk is a stuffed toy including a video projector in its eye that displays the procedural version of the monster in the form of a slowly growing colorful fluffy ball.


Its eye also contains LEDs that will change color depending on the noise of the environment. And obviously, under the fur, on its back is located a pressure captor, where kids need to pet Chunk to calm it.


Chunk was a fun and motivating project, also a smart way to sensitize kids about their sound level they produce and make them more aware of the impact of noise pollution through collaboration.

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