I'm a french game UX-UI designer currently working at Kylotonn on Test Drive Unlimited Solar Crown .
I achieved a Co-op master degree in Interaction Design at Centech Montréal. Half of the time taking courses from L'École de Design Nantes Atlantique and on the other half working as an integrated designer for several companies of the incubator.
I'm open to new opportunities around the world
Test Drive Unlimited Solar Crown
Product design, UX, UI, Rapid Prototyping, Graphic Design, Consulting
Overview of my experience as a game UX designer on one of the most anticipated mmo racing-game.
* Game is still in production.
Renault Experience Vision
Product design, Design Research, UX, UI, Rapid Prototyping
UX-UI Designer Intern for the prospective R&D team "Experience vision". Developping, prototyping and testing the UX and UI for cars released in 10 years from now.
Cyber-Security *
Product design, UX, UI, Rapid Prototyping, Graphic Design, Consulting
Holystic product design for a dark-web search engine used by the cybersecurity teams of some of the biggest financial institutions.
* Company name censored.
Hookmotion
Product design, UX, UI, Rapid Prototyping, Graphic Design, Consulting
Designing interfaces for a service displaying data about Blackjack tables in casinos to the employees. Hookmotion uses Computer visions and casino cameras to capture everything going on in a game of blackjack, Making sure everybody plays by the rules.
Partnerships
Product design, UX, UI, Rapid Prototyping, Graphic Design
A quick overview of the different companies and organizations we partnered with along 5 years of studies at l'Ecole de Design.
Hallo
Global Design, Industrial Design, Graphic Design
A 3 Day Workshop focusing on Eco-Design. Imaginating a smart and attractive ashtray using bioluminescent organisms and cigarettes stub eater fungus. A clean and eye catching way to collect cigarette butts during festivals.
Wibbily
Product design, UX, UI, Rapid Prototyping, Graphic Design, Consulting
Working with an international team on a web application connected to its user agendas. Helping them to manage the balance between private and professional life.
Webreathe
Product design, UX, UI, Rapid Prototyping, Motion Design
360° Design of a live interactive map like "a real life SimCity" in a company using miniaturized 3D stereoscopic sensors for people flow monitoring in transportation.
Colorwaves
Game Design, Electronic Prototyping, Code, Graphic Design, 3D Printing
A quick workshop focusing on innovative interactions for Arcade. Creation of a minimalist collaborative video-game.
Runover Dimension
Video, FX, Motion Design, 3D
A short movie, experimenting around new acquired skills on after effect through a 1980's inspired universe.
Punchers
Electronic prototyping, Code, 3D printing
Instructions: "Simple electronic game with less than 10 components".
Results: Boxing Robots.
Chunk
Electronic prototyping, Code
Using electronics to prototype a cute companion to help kindergarten teachers keep their class quiet.
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